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I like the art style. The main menu was cute. I liked the cat's gun too. The cat's gun gave me an old vibe, like from a cartoon. And the movements were nice. 

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Thank you for your comment! We acctually aimed for a gravity falls theme game! 

I just finished the game. I have to say second level is way shorter than the first, but that's normal.

The polish is real here.

From graphics to many aspects of the game.


Tho i wish you had polished first the basics like movement and also the cursor seems kinda "cursed" lol, a black box. 


But those shouldn't be hard fixes and overall the game is quality.

And it does have the twist in the end so it fits the theme.

Thank you so much for playing all the way through and for your feedback! Yeah, the second level ended up shorter than the first, but we thought it worked pacing-wise. I totally agree with you on the movement . ( The cursor bugs seems to happen in some browsers )

I actually made the movement system early on and only gave it a small adjustment right before the deadline, so it definitely could use more polish.

I’m really glad you noticed the twist at the end. Thanks again for your kind words and constructive feedback!

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Nah i'm at the third level and the running robot is somehow giving me" backshots" while not harming me, and i'm stuck there perhaps in a kind of flying animation...

Third level has it seems some bumps which seem to affect player movement in an unnatural way. 

Revising that would make the game way better.


Either erase the bumps, or program it so the player can step up automatically short height (typical stair movement code)

Overall very cool and polished, but yeah the movement could use more polish and if you do polish it then the game goes way higher, since movement is after all the main thing the player experiences all time...

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Thanks a lot for pointing that out! Yeah, the third level still has some rough edges. The “backshot” bug with the running robot and the weird flying animation is something I’ll need to dig into if i want to take this project further!

I like your suggestion, that would definitely make the gameplay feel more natural. Really appreciate you taking the time to share this, it helps a lot!

You can sense there is a ton of work here.

It's usual in jams, but the movement could get some polish.

You may already know many games apply a gravity force or a kind of pull after jumps to make them feel less "floaty" i think that would help this game a ton and it's relatively easy to implement.

In any case very good project, tho i kinda got frustrated dying all the time to those flying robots, i didn't even know they can follow you (i tried ignoring one to "speedrun" the game lol).

Thank you so much! Yeah, you’re absolutely right, the movement could use more polish. Adding a stronger gravity pull after jumps is a great suggestion.

The flying ones were meant to add some extra challenge, but I can see how they can get frustrating. One for our errors was expecting players to understand that they can just "run"trough the phases if they find it hard to fight the enemies.

Really appreciate your feedback, glad you gave it a try!